Sums the value of each item a particular item disenchants/mills/prospects into, multiplied by its probability.
Cost of an item from a vendor. This data is only populated once you visit a vendor who sells a particular item.
Value of an item when sold to a vendor.
By default, a standard average of your total purchase costs for an item. This can be altered to only include the last X purchases, X being the quantity of item you have in inventory.
A standard average of your total sales for an item.
The lowest purchase cost you have paid for an item.
The lowest price you have sold an item for.
The highest purchase cost you have paid for an item.
The highest price you have sold an item for.
A 14-day weighted average of of the buyouts of all items on the auction house of a realm. A weighted average means the older the data, the less effect it was on the average. It recalculates with every data update from Blizzard, currently around every ~1hr for US and ~30min for EU.
The lowest buyout for an item on a realm as of the most recent data update from Blizzard. It is updated with every data update from Blizzard.
A standard 60-day average of a realm's DBMarket values for an item. It is updated daily.
Avgerage of an item's DBMarket values for all realms in a region (US/EU). It is updated dated daily.
Avgerage of an item's DBHistorical values for all realms in a region (US/EU). It is updated dated daily.
Average of an item's DBMinBuyout values for all realms in a region (US/EU). It is updated daily.
Average of the sale values of an item across a region (US/EU). The data is too limited to have a realm version. It is updated daily.
Same as DBRegionMarketAvg, but uses both regions for calculation. It is updated daily.
Same as DBRegionHistorcal, but uses both regions for calculation. It is updated daily.
Same as DBRegionMinBuyoutAvg, but uses both regions for calculations. It is updated daily.
Same as DBRegionSaleAvg, but uses both regions for calculations. It is updated daily.
This is determined by the formula that is setup in "/tsm -> Crafting". By default is it is "min(dbmarket, crafting, vendorbuy, convert(dbmarket))". The min function takes the lowest value from those listed inside it.
The total of all of the "MatPrices" (see above) to craft an item. If there are multiple ways to craft an item the cheapest method is chosen.